Table of Contents
Overview
Choices
General Approach
Responses and later bidding after a 15-17 1NT Opening
Interference after 1NT opening bids
Responses to a 2NT or 3NT opening
Responses and later bidding after a 1
or 1
opening
Subsequenct bidding by responder
Responses to a 1
or 1
opening
A 2
opening, responses and later bidding
Sequence after a weak two-bid of 2
,
2
, or 2
Slam Bidding
Defensive Bidding
Competitive Bidding
Defensive Leads and Signals
Note
Revised September, 1988
The "ACBL Standard Yellow Card" game is one where all partnerships have agreed to play the system exactly as described in this booklet. The object is to provide a simple, modern method which will lead to a good, solid understanding in a partnership when both players have read this booklet.
The beauty of the event is that players know in advance not only their own bidding agreements, but those of their opponents. The game is free of complex bidding systems. There are few Alerts (none unexpected) and there should be a minimum of director calls.
(Few sequences are defined in the later rounds of "ACBL Standard Yellow Card" auctions. Players are free to assign forcing, invitational or non-forcing meanings to natural calls in such sequences. They are not, however, free to introduce their own sophisticated methods in these undefined areas.)
The relaxed spirit of the ACBL Standard Yellow Card game is best achieved by group cooperation. Contestants are encouraged to adhere to both the letter and the spirit of the game.
Players may still exercise their bridge judgments, such as in deciding to open a four-card major in third seat. The ACBL Standard Yellow Card "normally five-card majors" approach can withstand an occasional deviation. However players who routinely open a four-card major in third seat are not adhering to the spirit of the game. Similarly, partnerships that prefer to use light initial actions are expected to adjust their requirements or to choose the concurrent General Conventions Chart event.
Psychs are a sensitive subject to players in this event. A very rare, totally unexpected psych is not illegal, but pairs who wish to psych with any degree of frequency are encouraged to enter other games.
Please read the booklet before entering the game and understand that you have agreed to play the system as described. Enjoy!
If you are playing in an ACBL Standard Yellow Card game, you have only five choices to make. They involve defensive card play--see DEFENSIVE LEADS AND SIGNALS.
GENERAL APPROACH
Normally open five-card majors in all seats.
Open the higher of long suits of equal length: 5-5 or 6-6.
Normally open 10 with 4-4 in the minors.
Normally open 1
with 3-3 in the minors.
Notrump openings show a balanced hand and can be made with a five-card
major or minor suit.
opening.RESPONSES AND LATER BIDDING AFTER A 15-17 1NT OPENING
2
is "non-forcing" Stayman, meaning that the bidding can stop in two
of a suit. Opener bids 2
with 4-4 in the majors. If responder rebids
three of either minor, he is showing slam interest and at least a
five-card suit.
Jacoby transfers showing a five-card suit are used for the majors: 2
is a transfer to hearts, 2
is a transfer to spades. Opener accepts the
transfer though he can jump to the three level with 17 points and
four-card support for responder's major, for example:
= normal acceptance of the transfer
= 17 points and four-card heart support
= invitational. Over 2NT opener can pass or
return to 3
with a minimum hand; bid 3NT or
4
with a maximum.
, 3
, 3
= natural and game forcing.
= placing the contract, with a six-card or longer suit.
A 2
response requires the 1NT bidder to rebid 3
, which can be passed
with a club bust, or responder can rebid 3
with a diamond bust.
Example:
-- Pass = club bust.
= diamond bust (notrump opener passes).Other responses to 1NT:
, 3
= invitational to 3NT with a six-card or longer suit.
= At least a six-card suit and slam interest (otherwise
responder uses a transfer bid).
= Gerber, asking for aces. 4
IS GERBER OVER ANY 1NT OR
2NT BID BY PARTNER INCLUDING A REBID OF 1NT or 2NT.
Responses show the number of aces, by steps, just as
over a Blackwood 4NT. (5
is used to ask for kings.)
= 0 or 4 aces
= 1 ace
= 2 aces
= 0 or 4 kings
= 1 king
= 2 kings
If the player using Gerber makes any bid other than 5
, that is to play
(including 4NT).
A direct raise of 1NT to 4NT is natural and invites 6NT. 4NT is slam
invitational only because 4
is available as Gerber.
INTERFERENCE AFTER 1NT OPENING BIDS
If the opponents double, all conventional responses are "on." For example:
1NT -- (double) -- 2
= (Stayman).
-- 2
= (transfer to hearts)
If the opponents bid over your 1NT opener, Stayman and transfers are "off." Bids are natural except for a cuebid, which can be used with game force strength as a substitute for Stayman.
If the opponents intervene over a conventional response, bids carry the
same meaning as if there were no intervention. A bid says, "I'm bidding
voluntarily, so I have a real fit with you."
-- (Double)
= Real fit for hearts (pass with only two hearts)
RESPONSES TO A 2NT OR 3NT OPENING
Stayman and Jacoby transfers for the majors are used.
= Stayman.
, 3
= Jacoby transfers to hearts and spades respectively.
= Gerber.
= Stayman.
, 4
= Jacoby transfers to hearts and spades respectively.
RESPONSES AND LATER BIDDING AFTER A 1
OR 1
OPENING
1
and 1
openings show a five-card or longer suit. Responses:
-- 1
= at least four spades, 6 or more points. Tends to deny
a heart fit.
, 2
= 11 points or more, promises at least four of the suit.
= three-card or longer heart support; 6-10 dummy points.
, 3
= strong jump shifts. Invite a slam.
= limit raise (10-12 dummy points with three or more hearts).
= usually 5+ hearts, a singleton or void, and fewer than 10 HCP.Opener's rebids are natural and standard. Rebids with a minimum hand (13-16 points):
or 1
opening, that is
Jacoby 2NT, asking opener to show a singleton or void. If
opener has no short suit, he shows his hand strength;
-- 2NT
, 3
, 3
= singleton or void in that suit. Other bids
deny a short suit.
= minimum hand.
= maximum hand (18+).Responder follows up by attempting to sign off in game, bidding 4NT Blackwood, or cuebidding if still interested in trying to cooperate with opener in making the slam decision.
SUBSEQUENT BIDDING BY RESPONDER
If responder has bid a suit at the one level, he next determines
whether he wishes to sign off in a partscore, invite game, sign off in
game, or force to game and get more information about opener's hand.
Having made his choice, he selects the best available bid.
Bids available for signoff in partscore: Pass, 1NT, 2 of a previously bid suit.
-- 1S
-- Pass, 2H, 2
= 6-10 points, signoff in partscore.Bids available for inviting game: 2NT, 3 of a previously bid suit:
-- 1S
-- 2NT, 3
, 3H, 3
= 11-12 points, inviting game.Second-round forcing bids. A new suit response (other than after a 1NT rebid by opener) is a one-round force. If it is a fourth suit in the auction, it may be artificial.
-- 1S
-- 2
= one-round force, could be artificial.
... but ...
-- 1S
, 2
= non-forcing. Responder must jump shift to 3
or 3
to force game.Second round forcing bids following a 1NT rebid by opener: A reverse or jump shift into a new suit is a game force.
-- 1H
or 3
= game force.
Bids available for signing off in game.
3NT, 4H, 4S, 5
, 5
.
If responder initially bids a new suit at the two level, the same rules apply EXCEPT that a subsequent jump raise of opener's first suit to the THREE LEVEL is game forcing (responder should make a limit raise directly over the opening with 10-12 points and at least three-card support):
-- 2
-- 2NT, 3
, 3
= Invitational to game (11-12 points).
= Preference, not forcing. Responder has 11-12 points and
a doubleton spade.
= Game force, could be artificial.
= Game force.NOTE: Responder promises to bid again if he responded with a new suit at the two level unless opener's rebid is at the game level.
-- 2
= forcing one round. Responder can limit his hand by bidding 2S,
2NT, 3
, or 3
at this point. He should not pass, since opener
could have 18 points (just short of a jump shift rebid).
A 1
opener suggests a four-card or longer suit, since 1
is preferred
on hands where a three-card minor suit must be opened. The exception is
a hand with 4-4-3-2 shape: four spades, four hearts, three diamonds,
and two clubs, which should be opened 1
.
Responses and later bidding generally follow the ideas set down in the
previous section. Bidding at the one level is up-the-line in
principle. Responder needs more trumps to raise (4 to raise 1
; 5 to
raise 1
, though one less trump will do in a pinch in a competitive
sequence). Responses of 2NT and 3NT are standard:
-- 2NT = 13-15, game forcing
A 2
OPENING, RESPONSES AND LATER BIDDING
A 2
opening shows at least 22+ points, or the playing equivalent.
Responses:
-- 2
= artificial, could be "waiting" with a good hand not
suited to a positive response.
, 3
= natural and game forcing. At least a
five-card suit and 8 points.
If opener rebids 2NT after a 2
response (showing 22-24 points), the
same responses are used as over a 2NT opening:
-- 2
= Stayman.
, 3
= Jacoby transfers to hearts and spades respectively.
= Gerber.
response, the bidding is forcing to 3
of opener's major or 4 of opener's minor.
-- 2
-- 2S
= not forcing.
SEQUENCE AFTER A WEAK TWO-BID OF 2
, 2H, OR 2S
Weak two-bids show a six-card suit of reasonable quality and 5-11 HCP. On rare occasions it may be a very good five-card suit. It is possible to open a weak two with a poor seven-card suit (not good enough to open with at the three level). Responses:
With no fit for responder's suit, opener rebids:
Blackwood 4NT is used to ask for aces. Responses show the number of aces by steps. 5NT is then used to ask for kings; 5NT guarantees the partnership holds all four aces.
-- -- -- -- -- --
-- -- 4NT -- -- 4NT
5x -- 5NT
5
= 0 or 4 aces 6
-- 0 or 4 kings
5
= 1 ace 6
-- 1 king
5
= 2 aces 6
-- 2 kings
5
= 3 aces 6
-- 3 kings
A jump to 5NT (and some 5NT bids when the auction is at the five level) is "Grand Slam Force", asking partner to bid a grand slam with two of the three top trump honors;
Overcalls show 8-16 points (double and bid the long suit with a stronger hand). The only forcing response is a cuebid of opener's suit, asking the overcaller about the quality of his overcall:
) -- 1
-- (Pass) -- 2
= minimum overcall.
A 1NT overcall shows 15-18 points and a balanced hand (preferably a
stopper in opener's suit). No artificial responses are used to the 1NT
overcall except 2
, which is Stayman.
A jump overcall of 2NT shows at least 5-5 in the lower two unbid suits.
Jump overcalls are preemptive, showing the same values as an opening bid at the same level:
) -- 2
= a hand that would open a weak two-bid in spades.
= a hand that would open 3
.A cuebid overcall when the opponents have bid two suits is natural in either suit.
A cuebid overcall, when the opponents have bid only one suit, is a "Michaels cuebid", showing a 5-5 two-suiter (or more distributional). If the opening is in a minor suit, the cuebid shows the majors; if the opening is in a major, the cuebid shows the other major and an unspecified minor.
) -- 2
= at least 5-5 in the majors, 8 points or more.
) -- 2
= at least 5-5 in hearts and a minor; 10 points or more.
) -- 2
-- (Pass) -- 2NT (asks for the minor).
= club suit.
= diamond suit.Reopening bids mean much the same as direct seat bids, though they can be lighter at the minimum end. A reopening 1NT after an opponent has opened shows 10-15 points. This is a wide range but there will not usually be a game on for you.
Doubles are for takeout over opening partscore bids (4
or lower);
penalty over opening game bids (4
or higher). A below-game jump
response to a takeout double is invitational. To force, responder
cuebids opener's suit.
Versus opening preempts, overcalls in suits or notrump are natural; cuebids are Michaels.
There is almost an endless variety of possible sequences, so it pays to have simple guidelines to prevent bidding misunderstandings:
Bids mean the same thing they meant without the intervening bid. However it is sometimes necessary to pick a bid that would normally have been a second choice without the overcall:
-- (Pass) -- 1
-- (2
)
with
J43
A875
AQJ4
J3 (rebid 1NT if RHO has passed).Cuebidding RHO's suit shows values for game without clear direction for the moment. This is often used to show a game-forcing raise:
-- (2
) -- 3
= game force; usually a raise.
Negative doubles are used through 2
promising four cards (at least) in
any unbid major. Bidding a major at the two level or higher shows 11 or
more points and a five-card or longer suit.
-- (1
)-- Double = 4-4 or better in the majors.
-- (1
)-- Double = exactly four spades (1
promises five).
-- (1
)-- Double = four hearts and 6+ points or five hearts and
5-10 points.If RHO makes a takeout double:
-- (Double) -- 1H, 1
= forcing, point count not limited.
= non-forcing (6-10 points, usually a six-card
suit).
= Preemptive, good trump support but fewer
than 10 points.A responder's jump shift after a double is to play:
-- (Double) -- 2H, 2S, 3
= six-plus-card suit, like a weak
two-bid or preemptive three-bid.
A redouble can have one of three meanings:
To play if:
-- (Double) -- Redouble = Penalty:
-- (Double)
Redouble = Penalty. good diamond suit;A good hand if their double is for takeout:
-- (Double) -- Redouble = 10+ points;SOS, requesting a different suit, if your side is doubled for penalty in a trump suit at the three level or lower:
Unless otherwise noted elsewhere, any bid or double by the opponents cancels a convention intended for non-competitive sequences.
Examples: 1
-- 1
-- 2NT = Natural (12-14 HCP).
2
-- Double -- 2
= Natural and Positive.
If the opponents use a convention (such as Michaels or the unusual notrump), you can double to show at least 10 points, or you can cuebid one of their shown suit(s) to force to game.
-- (2
) -- 3
= game force.
This is the one area where choices are offered. The following are specified: Defensive signals when following suit or discarding are "high encourages, low discourages." Leads are top of touching honors (with choices from AKx and interior sequences).
Pairs must choose from the following options. Where no card is pre-marked in bold italics, pairs must mark their leads.
It is Declarer's responsibility to look at opponents' carding agreements. In the absence of a circle, cards in bold italics are presumed to be the agreement.
If you are playing the ACBL Standard Yellow Card in an open game, you may add defenses to opponents' conventions (e.g., Unusual vs. Unusual, and Mathe over big club). Put these convention-defenses in the section "Defenses vs. Opp's Conventions" on the left-hand side of the convention card.
SP3 Rev 9/88